Method of my Madness Part One
Method of My Madness Part One:
This post is reserved for an in-depth (hopefully) description of my worldbuilding efforts, and the method behind my madness. -Malachi-
In the beginning of the Book of Legends, I have the genealogies. Now, this was not necessary as most of my worldbuilding is done without a ton of history. I always have a bit of history. In the Gauntlet (possibly I'll add a link someday), I had to have a bit of history to explain the three main parts of the world -- the university, the gauntlet, and the maze (it was totally not cliche). A large part of the reason I wrote the Book of Legends was so that I 1: had a better idea of the history, and why the things are the way they are, and 2: so I could have a foundation off of which I could grow branches off of my series.
The first thing I think when I see stuff like this is, "This person is putting their story in a box, making it so that they don't have any more space to explore." I don't think I'm putting my story in a box. Think about it this way. In the second section of the Book of Legends, I have something like 500,000 people to choose from as a character in any story I wish to write. In the first section I have about 40 generations, and maybe 3 people per generation, so 120 in the royal line. Is that not plenty to work with?
Now, as for the names, most I got from my head, the Bible, or my favorite name generator. A few key players like Alistair, Bennet (oops, you haven't met him yet 😉) and Gawain were hand-picked for their meaning (most of my main characters are picked based on what their name means). Ghoti is a name I got from Aperture's video "The English Language is a Giant Meme."
In my second part of the Book of Legends, I said that I used a growth calculator for developing population growth. These are helpful in developing histories. Hard times often result in a lower life expectancy, and a lower birth rate (with some exceptions). Good times often will spike the birth rate and life expectancy and depending on the culture will go to a low climb (The US is at a growth rate of .7% which is very low compared to some countries). It also helps to get a rough idea of what your character is going into (it is a very different thing if they are going into Boston rather than Unalaska or if you are going to Wyoming rather than Kentucky).
Try to dodge these bullets:
- You always have to have some history in order to have a rich world.
- Historical 'texts' can be very helpful in developing your world, even if they take a ton of time.
- Historical texts can help you rabbit hole... if you like that kind of thing.
- The Bible is a great place to get names for a fantasy world.
- If you can't think of names, name generators always help.
- If you still can't think of a name, search 'baby name meanings' or something like that and start searching the attributes for your characters.
- If you are developing a history, try plugging your population into a growth generator. Otherwise, it might not be very realistic as your reader is wondering where these 50,000 people came from in the past ten years of the story.
- Model the growth of your world's population with real countries or kingdoms that are similar to yours.
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